Elements |
Examples |
Benefits |
Application examples |
Achievements |
- Points - Badges - Leaderboards |
Learners feel satisfied and engaged when earning points and climbing to the top of a leaderboard. Leaderboards also promote competition. |
- Assign tasks which earn points. - After completing a certain set of tasks, participants receive badges. - Keep track of who earns more points and badges and display it on a leaderboard. |
Rewards |
- Bonuses - Prizes - Resources |
When rewards are scheduled into the learning process, students feel motivated and committed. |
- Give bonuses to learners when they complete a task ahead of time - Give prizes for achieving first place on the leaderboard - Give additional resources for completing extra tasks |
Storytelling |
- Quests |
A storyline engages participants and increases their curiosity. Completing quests increases their interest. |
- Group tasks into quests and accompany them with an intriguing narrative. |
Time |
- Schedule - Countdown |
A specific time frame to complete a task helps learners focus more on completing it. |
- Apply a schedule for the completion of tasks. - If learners complete a task before the time ends, they receive a bonus. |
Feedback |
- Immediate feedback |
Giving positive feedback to learners increases their confidence and self-esteem. |
- Monitor the progress of a learner as he/she completes given tasks, and encourage them verbally to continue. |
Personalization |
- Avatars - Nicknames |
Personalization gives a sense of ownership to learners. |
- Let learners design their avatars or use nicknames which will be displayed on the leaderboards.
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